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  1.
  This tournament will use a SWISS system to determine the players proceeding to
  the elimination rounds. The swiss portion pits players with the same winning
  record against each other until a group qualifying for the ladder bracket has
  been determined. The number of rounds in the swiss portion will be log_2(X)+1
  rounded down to the nearest whole number, where X is the number of players
  (e.g. log_2(13)=3.7, +1 is 4.7, which rounds to 4, so 13 players will play 4
  rounds, 16 players will of course play 5, etc). The elimination rounds will then
  use a standard ladder bracket with an even factor of two players (4, 8, etc)
  using single elimination rules.


  2.
  The tournament will be presided over by a Referee. The Referee may be required
  to interpret rules, to terminate an excessively long match, to interpret a
  Declaration of Forfeiture, or make any other adjudication as necessary during
  the tournament. The Referee is also responsible for maintaining the swiss and
  ladder charts, and only the Referee is permitted to write on the chart (e.g.
  listing advancing players on the bracket).


  3.
  A duel is one complete game of Magic. A match is defined as the best two out of
  three duels for standard rounds, and the best three out of five duels for the
  final round of the tournament. A player may get 1 point in the tournament swiss
  portion after successfully winning one match, and reporting this victory to the
  Referee. In the elimination rounds, a player that successfully wins a match is
  advanced one step in the ladder bracket.


  4.
  Players must use the same deck they begin the tournament with throughout the
  duration of the tournament. To avoid any deck metamorphosis during the course
  tournament, "fake ante" will be enforced. Players will remove a "fake ante"
  from their decks prior to dueling, using the same process as for real ante.
  Additionally any cards that require the either player to pay Ante also have to
  be removed from the decks before playing.  "Fake ante" is not claimed by the
  winner; instead it is returned to the owner's deck at the conclusion of the
  duel. Players may ante additional cards or items from outside their decks in a
  "real ante" providing that both participants in the match give their consent.


  5.
  Players may not have any outside assistance (i.e. coaching) during a match.
  Players in violation will receive one warning; any further infractions will be
  interpreted by the Referee as a Declaration of Forfeiture.


  6.
  Failure to adhere to the above rules, or the general rules of Magic, or any
  indication of attempting to receive a victory by any means other than playing a
  game of Magic, will be interpreted by the Referee as a Declaration of
  Forfeiture.

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