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# FLOOR RULES #
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1.
This tournament will use a SWISS system to determine the players proceeding to
the elimination rounds. The swiss portion pits players with the same winning
record against each other until a group qualifying for the ladder bracket has
been determined. The number of rounds in the swiss portion will be log_2(X)+1
rounded down to the nearest whole number, where X is the number of players
(e.g. log_2(13)=3.7, +1 is 4.7, which rounds to 4, so 13 players will play 4
rounds, 16 players will of course play 5, etc). The elimination rounds will then
use a standard ladder bracket with an even factor of two players (4, 8, etc)
using single elimination rules.
2.
The tournament will be presided over by a Referee. The Referee may be required
to interpret rules, to terminate an excessively long match, to interpret a
Declaration of Forfeiture, or make any other adjudication as necessary during
the tournament. The Referee is also responsible for maintaining the swiss and
ladder charts, and only the Referee is permitted to write on the chart (e.g.
listing advancing players on the bracket).
3.
A duel is one complete game of Magic. A match is defined as the best two out of
three duels for standard rounds, and the best three out of five duels for the
final round of the tournament. A player may get 1 point in the tournament swiss
portion after successfully winning one match, and reporting this victory to the
Referee. In the elimination rounds, a player that successfully wins a match is
advanced one step in the ladder bracket.
4.
Players must use the same deck they begin the tournament with throughout the
duration of the tournament. To avoid any deck metamorphosis during the course
tournament, "fake ante" will be enforced. Players will remove a "fake ante"
from their decks prior to dueling, using the same process as for real ante.
Additionally any cards that require the either player to pay Ante also have to
be removed from the decks before playing. "Fake ante" is not claimed by the
winner; instead it is returned to the owner's deck at the conclusion of the
duel. Players may ante additional cards or items from outside their decks in a
"real ante" providing that both participants in the match give their consent.
5.
Players may not have any outside assistance (i.e. coaching) during a match.
Players in violation will receive one warning; any further infractions will be
interpreted by the Referee as a Declaration of Forfeiture.
6.
Failure to adhere to the above rules, or the general rules of Magic, or any
indication of attempting to receive a victory by any means other than playing a
game of Magic, will be interpreted by the Referee as a Declaration of
Forfeiture.
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